P+ - Giga Bowser - Subaction - Wait3

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Stats

IASA: None
Subaction Index: 0x1c0

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.15, unk: 0 }
  2. SyncWait(80.0)
  3. FrameSpeedModifier { multiplier: 1.2, unk: 0 }

GFX

  1. AsyncWait(30.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 37, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(55.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 37, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(95.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 5, bone: 55, x_offset: 0.0, y_offset: -3.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(29.0)
  2. SoundEffect1(55)
  3. AsyncWait(30.0)
  4. SoundEffectOther1(59)
  5. AsyncWait(54.0)
  6. SoundEffect1(55)
  7. AsyncWait(55.0)
  8. SoundEffectOther1(59)
  9. AsyncWait(85.0)
  10. SoundEffect1(6733)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(31.0)
  3. ScreenShake { magnitude: 1 }
  4. AsyncWait(56.0)
  5. ScreenShake { magnitude: 1 }
  6. AsyncWait(95.0)
  7. RumbleLoop { unk1: 2, unk2: 50 }
  8. AsyncWait(110.0)
  9. ScreenShake { magnitude: 2 }